Age of Empires III – The War Chiefs expansion

This is the first expansion for the original Age of Empires III released for the Mac in 2007

(from Wikipedia)

There are no major changes to the mechanics to Age of Empires III – players are still expected to gather resources, build armies and send them to attack opponents. Instead, there are a number of new concepts introduced, whilst existing concepts have been expanded.

While the Aztecs have a home city, the Iroquois and Sioux have five members of the Tribal Council: the Chief, the War Leader, the Shaman, the Wise Woman, and the Messenger. They all offer different units, supports, and improvements. The tribal council is present in the game when a native civilization advances in age (replacing the politician system of the European civilizations); the player can select to promote a candidate to the Tribal Council and this confers a bonus on the player. The candidates offer higher bonuses at later ages. Typically the type of bonus remains the same (extra units, bonus resources) and new candidates become available at higher home city levels.

Other additions to the game include new minor native tribes: the expansion increases the original game’s 12 tribes to 16. The Huron replaced the Iroquois, the Cheyenne replaced the Lakota (Sioux) and the Zapotec replaced the Aztec. Other new tribes include the Klamath, the Apache, the Navajo and the Mapuche.

A Fire Pit is available to all Native civilizations. By tasking villagers dance at the Pit, a range of up to ten dances per civilization are available.[4] The dances can be learned through Home City shipments are The Town Dance which improves building HP and attack, and the Water Dance which improves naval combat.

The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population. The Sioux have the Fire Dance, which increases unit damage to buildings and ships to mitigate their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry. The Aztecs have the Healing Dance (all idle units automatically regenerate health) to compensate for the limit on Warrior Priests, and the Garland War Dance to spawn the free Skull Knights.

Additionally, each Native Civilization has its share of unique technologies. There is one unique technology per building except for the Sioux teepee, and the technologies’ effects range from delivering shipments of resources or units to upgrading unit capabilities.

REVOLUTIONS

A sample revolution screen where the player (German civilization) decides whether to pick Simón Bolívar (Peru) or José de San Martín (Argentina), and their respective bonuses. European colonies have a new option open to them in the Industrial age; instead of advancing to the Imperial age, they can revolt from the home nation and found their own country. The initial cost of revolting is cheaper than advancing to the Imperial age, but the nation’s economy will stagnate because all settlers will turn into militia and no new ones can be built (except Coureur des Bois from a Cree Village). Resources can continue to be delivered from pre-constructed ships, tributed resources, trading posts, factories and for the Dutch, banks. A new nation may not upgrade units to the Imperial Age.

STEALTH

Another new feature is the use of stealth. This enables certain units to remain undetected by most enemy units and buildings. All native civilizations have a unit that can use stealth (this cannot be activated when enemy units are nearby). For the Europeans, there are spies that can be sent from the home city or recruited from the church. Spies are particularly effective against explorers and war chiefs due to their bonus attack. They all share the stealth ability, as do other miscellaneous units (ninja, native scouts, etc.). When certain enemy soldiers are near the invisible unit, the unit will be revealed and vulnerable to attack. Stealth units also become visible when they attack.

PLOT

The campaign, which is 15 missions long, includes the Black family in a more historical setting. The first act, Fire, follows Nathaniel Black (John Black’s son and Amelia Black’s father) as he spends the family’s entire fortune supporting the American Revolution. The second act, Shadow, follows Amelia Black’s son, Chayton Black, and his actions in the Black Hills during Red Cloud’s War and Great Sioux War. The home city for both acts is the Black Family Estate.

Requirements

  • Age of Empires III must be pre-installed.
  • Min OS: Mac OS X 10.3.9 or later
  • CPU: PowerPC G4 / G5 or Intel @ 1.2ghz
  • Ram: 512mb
  • Graphics: 64mb

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Screenshots

Downloads

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The War Chiefs expansion

For OS X 10.3.9 (Panther) to 10.5.8 (Leopard)

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The War Chiefs 1.0.3 updater

Updates The War Chiefs expansions to version 1.0.3 with fixes and balance changes

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The War Chiefs expansion (10.6+)

For OS X 10.6 (Snow Leopard) or higher. The original installer included with The War Chiefs expansion would not work on Snow Leopard or higher. This updated installer is for those systems

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